![]() ![]() While From the Ashes had its own style that wasn't miles apart from what Darksiders had popularised, it could feel drab in places, falling into dim browns and greys. Visually, Remnant 2 has had a huge upgrade, not just technically but also with its colour palette. I think everything we set out to do with Remnant 2, we did it," he told Digital Spy.Īfter going hands-on with Remnant 2 for some hours, we're confident that not only is he right to be so pleased with the work they've done, but that Remnant 2 is shaping up to be something really special, both for new fans and old. Gunfire Games CEO David Adams was excited to share the preview build, and while many games start off with lofty goals they don't always achieve, he believes the team have nailed what they set out to do. Four years in the making, everything we'd seen before getting our hands on it looked like the team at Gunfire Games had taken lots of feedback on board and refined the concept to make something a bit darker, even more challenging and with an amplified dice-roll concept. Related: Stranger Things and Killing Eve stars announced for Alone in the Dark remakeĮnter Remnant 2. The team's first outing in the genre and world was toeing the line between an open-world and a linear experience, but it was clear the bones were there for something greater. For example, some powerful and unique weapons could only be unlocked through defeating bosses in particular ways - some of which you might not even find on your playthrough as each dungeon is a procedural dice roll. " Dark Souls with guns" is a phrase you've no doubt heard before when describing Remnant, and while that shorthand isn't wrong, there were so many other elements in there too. ![]() ![]() Gunfire Games, the team behind the much-loved Darksiders III, took a shot at this back in 2019 with Remnant: From the Ashes and not only delivered a world we couldn't wait to get back into, but also some unique gameplay loops that made for an addictive experience. With so many Souls-like titles coming and going in the past few years, it seems almost impossible to not only stand out from the crowd, but also bring your own memorable hook to the genre - especially one with a world and lore deep enough to keep players engaged in a way FromSoftware seems to have mastered so well. ![]()
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